The downside isn't an issue if you're using M1 and M3 beams (equal damage to shield/hull), but the early game can still be a tricky. You know right where the subspace blocker is, right where that cluster of 3 containers are floating out in the middle of nowhere, and which of those 2 big asteroids is full of goodies. Warp in and within 5 seconds of looking around you've got the whole sector figured out. Sensory Overdrive (Pro: See everything, basically an always-on communication hub, except. Even in Sectors 1 and 2 you can still use secondaries - those light and heavy missiles do wonders on B&G freighters, and a broadside of heavies is a great poor man's substitute for fusion torpedos against an early drone carrier or corvette. An arsenal full of fusion torpedoes and an Ark are enough to handle even the biggest of capital ships. Embracing that mentality lets you dedicate your secondary weapons to the big boys. Primary weapons, combined with Weapon Overdrive and the occasional application of Time Extender, are more than enough to handle fighters and light fighters, especially when their missiles no worky. This is with the interceptor, which is my hands-down favorite ship.īeeline (Pro: homing missiles are homeless. According to his Codex entry, Admiral Gorc was studying the Ancients prior to the events of Everspace.I'll kick it off with my preferred gear for both normal and hard.Many remain skeptical of the claims, however. The Okkar also attribute the Ancients with vastly sophisticated technologies capable of feats unimaginable to Colonial scientists. Legend has it that they were once not dissimilar to the Okkar species, supposedly reptiloid, but transcended matter through learning and meditation to become "higher beings". The Okkar revere their knowledge and abilities and ascribe god-like qualities to them. As no living or dead Ancient has yet been discovered, their genome has been impossible to isolate for further answers as to their origins. As yet not encountered in physical form by Colonials, their existence is referred to often in dialogue with the Okkar and evidenced by ruins and relics scattered throughout the Cluster. ] The Ancients are believed to be a species which dwell in unexplored territories beyond Cluster 34. They turn blue when hit.įor tips on destroying these tough enemies, see the Tips and Tricks. This allows opening the monolith inside the ancient structure, revealing a Glyph (or dark matter/energy once all glyphs are unlocked) and it will activate the warp gate which is directly above the monolith. Upon killing it, a red glow will surround the player's ship. They will also occasionally fire a temporarily blinding white light, as well as teleporting around the area, but usually not too far from the player. They fire off homing projectiles, similar to the Thermo Gun but significantly deadlier. They are difficult to fight, especially early game. They are the guardians, or wardens, of the structure. This type of Ancient is only found in sectors marked with the Ancient Depot icon, and there is only one in each. They will even attack neutral ships like Grady & Brunt Prospects ships and Traders, but they will only be aggro towards the ancients, not the player. With the Ancient Friends Glyph equipped, Splitter Ancients will occasionally assist the player in a fight. If found in a zone with an Ancient Structure zone, killing them does not grant the ability to open the monolith in the center of an Ancient structure. They will continously chase and circle around their target until destroyed. Their attack is similar to Grey Goo in that it damages ships' hulls in an area of effect around itself, bypassing shields. Some random zones and Ancient structures also have "splitter" Ancients spawned in (usually in groups of 1-3), which each split into three smaller versions of themselves once (instead of turning into a black hole, like the larger Ancients). However, they do not regenerate shield hitpoints. Their health works differently from any other enemy - they have no hull, with all of their health being 'shields'. There are only two types of Ancient enemies in the game. Ancients in Everspace are an uncommonly encountered hostile faction.
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